

- #Saga frontier remastered additional content upgrade#
- #Saga frontier remastered additional content plus#
But her story starts narrated by the town seamstress, Gina. "I am grateful that Asellus’ story was well received and appreciated by all players, including that of the LGBTQ+ community."Īsellus was never intended to be a queer icon. "A game’s story belongs to the person who plays it, so if each player’s interpretation holds true, then it’s safe to say that the game is a success," Kawazu states.

But he allows space for individual player's interpretations. "I did not think that Asellus’ story was a LGBTQ+ one, but I did feel that there would be a possibility of it being perceived that way," says Akitoshi Kawazu. Even her marrying Gina in the end could waved off as the influence of the Charm Lord's blood in Asellus' veins. They only minded that she was taking so long to admit it.Īt the same time, the hints about Asellus' identity could be read completely straight, the attraction to women and disdain for men explained by an infusion of mystic blood. Asellus' story was a wonderful fantasy where no one minded if she fell in love with girls. My main problem was what everyone else did once I said I wasn't straight. "I'm really great at helping people come out," he said. The well-meaning but unhelpful gay therapist my parents sent me to. Vicious kids at school who treated me like a contagious outcast. It was a great and shining light within me, something I pictured as flashy as a SaGa Frontier sword technique. And maybe I'm looking at it through Facinaturu rose-colored glasses, because one of the main protagonists had a major influence on my life.Īs a queer teenager in the ’00s, I was extremely sure of my own status. It led to some unsettling moments of dissonance: a character I had believed to be a young girl turned out to be an elderly man a vendor I assumed was a robot was just a guy in a hat.įundamentally, SFR is a game that asks a lot of you and doesn't show any concern if you need help. An arrangement of green-hued pixels turns into a sunny forest. Blocky pixel heads get translated to round. Old PlayStation games required imagination. Playing the remaster feels like playing the game with my glasses on. "After finishing the resolution upgrades for all graphics and seeing how it turned out on the game screen, I was certain that the quality would meet the expectations of the players," Ueno says. The team had a goal of making the game "beautiful, even by current hardware standards." And the remaster is beautiful I was shocked at how the game seemed both new and familiar.
#Saga frontier remastered additional content upgrade#
"The most challenging part of the development was setting a benchmark to upgrade the graphic resolution.for not only the characters, but also the field map, monsters, special effects, and UI," says SaGa Frontier director Naofumi Ueno. This technique helped the game age gracefully and added visual complexity that is simply fun to look at. The view feels organic, like you're an active participant in a genuine battle. If you throw an enemy into the air for a Rising Nova attack, your perspective shifts with the sprite's motion.
#Saga frontier remastered additional content plus#
(Another plus of the remaster: You can listen to the soundtrack from a media library on the main menu.) Each Region has its own unique musical theme from renowned composer Kenji Ito, lo-fi beats looping endlessly like a pixelated Escher painting. Settings range from the neon grime of Koorong to whimsical, Wonderland-esque Devin and the Gothic rose-glow of Facinaturu. Running around town involves a tiny sprite sprinting over a painted background. Though the mechanics might be baffling, the visual and aural dimensions are dazzling.
